Experience

Experience refers to a measure of power used to calculate the growth of a character. This page is a comprehensive guide explaining how characters gain experience, the situations they need to be in to earn said experience, and more.

Physical Attributes
There are four physical attributes, each playing an important role in your character's potential in combat. These stats are: Strength, Dexterity, Constitution, and Stamina. Points in these areas of your Power Score can be earned through sessions spent physically exerting your RPC's strength.

Training
In its most basic form, the best way to earn Power Score points for your physical attributes would be to exercise your character. This can be done in any casual session with a focus on training. Different kinds of training can be done, as long as they pertain exactly to what kind of stat your character is trying to run. In example, a session where a character does an endurance test running non-stop would qualify for a stat increase in Stamina but not Strength.
 * Basic training gives .5 points to one attribute per session.

Fighting
Fighting is another physical activity that requires intense labor. Both in serious situations and simple matters settled by spars, fighting requires a great deal of energy when compared to normal types of training. The amount your character gains from such encounters depends on whether they win or lose.
 * Winning a fight gives 1 point that can be split in half and given to two attributes, or used on one.
 * Losing a fight does not immediately give anything. But if your character loses two fights in a row, then they gain .5 points to be allocated to one attribute.

Mental Attributes
There are four mental attributes, which play indirect roles for combat and situations beyond that. These stats are: Intelligence, Perception, Wisdom, and Charisma. Like Physical Attributes these can be earned in training sessions spent exerting your character's mental capacities. This can be done through Training as well. However, unlike physical attributes, they can't be increased through fighting. Instead, they must be earned by completing puzzles or challenges specific to an attribute. Such as successfully convincing someone to do something in role-play, learning how to escape from a room full of traps; etc.

RC Factor
There are currently no known methods to increase a Ghoul's RC Factor. There may be a way to do so, but it has not been discovered yet.

Advancing in Rank
Once a character reaches 10 points in four separate attributes, they will advance to the next rank. Their four lowest scores will remain the same, while their top scores will reset to an average.